![]() They get the job done for sure and far exceed the first entry into the series. Grade: C+ ![]() Grade: AĬontrols – The controls are about on par with Avernum 2. Avernum 3 is another example of excellent and believable fantasy world building in the Avernum series. It doesn’t even end with that as your also given a portion of the Vahnatai lands and Avernum to explore. There is even a sort of drug trade going on as people are taking these special herbs to escape the harsh reality of the plagues as what’s left of the imperial forces on the continent work to prevent its use and further weaken the defenses. cities each have there own politics and tolerances for Avernites, religious cults wonder the land and cities all are coping with the various monster plagues in various ways. Just like Avernum 1 & 2 there are many MANY things to discover in the wilds of the surface world. It all just feels like a very fleshed out area. the southern half is backwater and underdeveloped with the bigger cities being in the earlier settled north. The least habituated continent of the Empire feels very organic and realized. The game is finally brought to the surface and it does not disappoint. Game World – The game world in Avernum 3 is outstanding. it was relatively easy at this point though things end with Erika being killed.Īfter the victory there’s a little cutscreen show that depicts the onset of peace with the Empire and the Empress herself making you official dervishes of the Empire and that’s about it. After liberally spamming monster summon spells and making my way to the head mage the pendent reacted and summon Erika who did battle with the Vahnatai. luckily I did do one thing right and accepted the pendent from the mage Erika earlier in the game. The final battle is against the head mage of the Vahnatai. The final castle isn’t to difficult but it does require exploring the entirty of it and finding four (or was it five?) switches. I had to end up using the flying artifact a few times to avoid battles. The bad part is the Vahnatai lands are crawling with constant patrols that lead to tons of battle. The good thing is if you need to heal you can always backtrack from the Vahnatai lands to the surface and heal. My unnecessary battle with the crystal souls I though did not have the item and was forced to kill the crystal souls resulting in a tough fight and a possible harder fight later. ![]() Well if you get the special item you can largely avoid this fight. There is one section when your making your way through valleys and fortresses to the Vahnatai lands and you face a battle with a group of revered crystal souls. I held off on this though thinking maybe it really wasn’t the Vahnatai behind events (it is). second there is a secret headquarters that can be found in Avernum that will create a magical weapon for use against the “true threat” once you discover who it is. First off I neglected to visit the dragons until after I took care of the “alien beast” threat which is a shame because they furnish you with a beast killer sword. I did at this point neglect to do a few things which made the game harder for me. The second event that took place is the seizure of the tower of Magi by a powerful demon lord which requires you to head back to Avernum proper and stop the demon before he can enter Avernum via a portal on the towers roof.Īfter this situation was taken care of it was back to Footracer province to deal with the “alien beasts” and then on to the Vahnatai. This of course causes friction with Avernum whom needs the surface world intact and seeks peaceful coexistence with the Empire. One is the villains responsible for all this chaos is revealed to be the vengeful Vahnatai who never forgave the Empire for the capturing an torture of the crystal souls in Avernum 2. Six legged dog things that arnt has powerful as their made out to be.īefore entering this area two things took place. The last section of the game involved sneaking into Black Crag fortress and meeting with the Emperess to broken a peace between the Empire and Avernum as well as getting access to the final walled off area that was suffering from the final plague of “alien beasts”. The Golems turned out to be the second to last “monster plague” for me. it involved mostly running around a large maze like golem infested factory with minimum resources searching for keys and avoiding laser beams that constantly turn on and off. getting through the “factory” where the golems are made was probably one of the most annoying areas of the game. Well, when last we left off I was closing in on the last areas of the game and combatting a horde of Golems.
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